![]() ![]() zip archive, extract its content to a folder on your disk. Then, in CopperCube right-click into the prefab window and select 'Add directory with prefabs'. License All prefabs are published under a zlib compatible license. Basically, this means those extensions are free to use with CopperCube. See full license text below How to publish your own prefabs here Just send us your prefab (see mail adress here), add your full name and write that you agree that your 3D model will be published here under the CopperCube prefab License. ![]() :) If you like, include a website adress to be published here. CopperCube prefab License These 3D models are provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of these models. Permission is granted to anyone to use these 3D models in apps created by CopperCube, subject to the following restrictions: - The origin of these models must not be misrepresented you must not claim that you created them. If you use these 3D models in a product, an acknowledgment in the product documentation would be appreciated but is not required. The lightmapper even features global illumination effects and is very simple to use.Altered 3D models must be plainly marked as such, and must not be misrepresented as being the original 3D models. Just place a few lights and click 'calculate'. The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). To make your 3D scenes interactive, you can utilize CopperCube's simple click-only event/action system: And again, all this works without programming. Pro users also have Post-Processing effects such as Bloom, Blur, Vignette, Colorize, Invert and more. Great Special Effects and Post EffectsĬopperCube supports particle effects for creating complex particle simulations, creating effects like: fire and smoke, rain and snow, water fountains and more. There is also a way to react when an object collides with the world, for example to play sounds, and a way to manually apply forces to objects using scripting. Objects with the 'Collide when moved' behavior will also collide against those then and be able to move them, roll them over etc. There is a behavior available named 'Move object by physics engine' for making objects behave, collide and move like objects in the real world. app targets include a full physics engine. In addition to the default, blazingly fast collision and repsonse system built into CopperCube, the Windows. ![]() Water color, transparency, flow direction, wave shape and more can be adjusted easily. It even works quite fast on slow targets such as WebGL. Highly customizable, you can create everything from it: Lakes, Rivers, Oceans Realistic Realtime WaterĬopperCube supports rendering realistic looking water surfaces on all targets. There is no performance impact, everything is computed on the GPU. Wind Moved VegetationĬopperCube supports automatic movement of vegetation, no matter if it was generated inside CopperCube or imported from external 3D models. This works even very fast on the WebGL target. Add a nice atmosphere to your game by just clicking a checkbox to enable realtime shadows, or calculate static lighting by clicking the "calculate!" button (see below). Realtime Shadows and Static LightingĬopperCube supports realtime shadows AND static light/shadow calculations. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Terrain editorĬopperCube includes a terrain editor. Done!ĬopperCube is incredible easy and fast. exe'Ĭlick 'Publish' and wait about one second. Select the platform like 'WebGL' or 'Windows. Want to create an application from your 3D scene? You don't even have to write code in order to use it. There is no easier software for creating 3D games.It is easy for beginners and fun for experienced users. And it is light-weight: The whole editor including everything just needs about 70 MB, and your finished created games is just one small. Lightweight All-in-one SolutionĬopperCube is a complete 3D authoring tool which includes all the features you need for creating games for multiple platforms. Create everything from simple model viewers to full 3D games. Import or create your 3D models, set camera controllers, materials, behaviors, click 'publish' and your app is ready. CopperCube is an editor for creating 3D apps, games and 3D websites. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |